
Super Leaf Blower
A leaf blower that pushes players, cars, NPCs and props. Works on any framework.
- Delivered to your Cfx.re portal
- Checkout by Tebex
- Support from the developer
Super Leaf Blower: Description
mic_leafblower turns the game's Widowmaker (WEAPON_RAYMINIGUN) into a leaf blower. Equip it and the player holds a leaf blower instead of a gun. Aim at something, and a stream of leaves shoves it away — players, NPCs, cars and loose props.
It is standalone: no framework, no database, no item of its own. Whoever has the Widowmaker has the leaf blower, however they got it.
Super Leaf Blower: Features
Aim to blow
Hold aim and whatever is in front of you gets pushed in the direction you are looking. The gun itself can not fire.
Push anything
Players, NPCs, vehicles and props, each with its own switch. Aim at someone sitting in a car and the car goes.
Three strengths
low, medium or hard — from a nudge to sending a car across the car park.
Leaves everyone sees
The blowing effect plays on the blower and is shown to the players around you.
No fall damage, if you like
Off by default: a player blown over can not be hurt until they are back on their feet.
A time limit
After a few seconds of continuous blowing, the blower is taken out of your hands for two seconds and given back.
Its own model
The resource streams a replacement Widowmaker model and puts a leaf blower prop in the player's hand.
Super Leaf Blower: Changelog
- Version 1.0.0
- First release
Owners get every update in their Cfx.re portal, under Granted assets.
Super Leaf Blower: Requirements
Super Leaf Blower: Compatibility
Something else? The bridge is open: framework, inventory and notifications are one file each.
Super Leaf Blower: Docs
Installation, every option, and the problems that come up twice — kept up to date with every release.
Or get every script.
All access includes this script and everything else in the store.



